Showing posts with label million. Show all posts
Showing posts with label million. Show all posts

Wednesday, February 1, 2012

Cosmo editor ponies up $30 million for the future of news


Journalists and engineers could come together to shape the future of news thanks to a new joint Columbia-Stanford media innovation institute funded by Cosmopolitan Editor Helen Gurley Brown.

The David and Helen Gurley Brown Institute for Media Innovation will be an East Coast/West Coast collaboration. Housed at the Columbia University Graduate School of Journalism in New York City and Stanford's Engineering School in Palo Alto, Calif., the institute is thought to be a first of its kind initiative aimed at helping the foster a new era of communication between the editorial and technical sides of news organizations.


The institute comes as the result of $18 million in grants from the Cosmo editor to Columbia and $12 million for Stanford.

"In many news organizations, the tech people and the journalists often literally don't speak the same language," said Bill Grueskin, the academic dean at Columbia's journalism school. And that means that they can't approach problems--or new initiatives--with a unified vision.

"What can we do to not just increase the ability for the two sides to communicate and jointly work on projects," Grueskin continued, "but how can they work together to solve some of the real problems they're [attacking]?"

In a release about the founding of the Brown Institute, the two universities addressed what it could mean to bridge the journalist-engineer divide between New York and Silicon Valley.

"The institute and the collaboration between the two schools is groundbreaking in that it is designed to encourage and support new endeavors with the potential to inform and entertain in transformative ways," the schools said in the release. "It will recognize the increasingly important connection between journalism and technology, bringing the best from the East and West Coasts."


If that sounds a little vague, perhaps it shouldn't. New York is clearly the capital of the news industry, while Silicon Valley is the heart of the tech world. Bringing the two together--and giving promising students in the two programs some support for addressing the next generation of news tools and applications could mean that readers soon have access to more useful ways get the news they need than are available today.

Journalism and engineering students interested in confronting these issues will be able to apply for fellowships and grants at the two schools, as well as "Magic Grants," which will fund the best ideas that come out of the programs.

To Grueskin, the launch of the institute--which is likely to get off the ground beginning this year--means that some of the smartest people in journalism and engineering will be looking for new ways to "parse and present data in effective and cogent [ways] to come up with new forms of story telling--whether it's video or visualization or things that are more adaptable to the devices that are emerging."

And that means, Grueskin added, that those trying to think of what comes next in news distribution should consider the way that devices like the iPad have already changed things. It's important, the Columbia dean said, to find new ways to develop content tools that take advantage of devices like the iPad rather than just to find the quickest way to port content from one platform onto another.


Wednesday, January 25, 2012

Apple gives Tim Cook $376 million stock award

Even though he's only officially been Apple's chief executive for a few months, Tim Cook received a handsome compensation package for the job he did in 2011.

Apple's Cook.
(Credit: James Martin/CNET)

Cook, who took over the helm at the tech giant when Steve Jobs resigned at the end of August, received $378 million in compensation for the year, according to a proxy statement (PDF) filed today with the U.S. Securities and Exchange Commission. In addition to his 2011 base salary of $900,000, Cook received $376 million in restricted stock and other compensation. The committee also increased Cook's base salary from $900,000 to $1.4 million.

Apple's board of directors said the size of the award was based on "Cook's performance in assuming responsibility for the company's day-to-day operations during Mr. Jobs's prior leaves of absence. The Board also took into account the 10-year vesting period of the award, the importance of retaining Mr. Cook, and the opportunities Mr. Cook would likely have if he were to seek other employment."

Cook, who served as Apple's chief operating officer for seven years before being named CEO, filled in for Jobs during his three medical leaves of absence. Cook was first called on to fill in for Jobs in 2004, running the company's day-to-day operations for a few months while Jobs recovered from surgery to remove a cancerous tumor in his pancreas and when Jobs had a liver transplant in 2009.

This isn't the first time the board has showed its appreciation to Cook for his performance during Jobs' absence. In August, a few days after Cook assumed the role of CEO full time, the board gave Cook 1 million restricted shares of Apple stock, half of which will be vested in five years time.
After filling in for Jobs from January 2009 to June 2009, Apple's board rewarded Cook with a $5 million bonus, as well as 75,000 restricted stock units as a thank-you for "his outstanding performance."



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Did Apple sell 35 million iPhones last quarter?


(Credit: Apple)

iPhone sales jumped last quarter thanks to the debut of the iPhone 4S. But just how many phones did Apple sell around the world?

A bevy of 37 analysts polled for a Fortune story by Philip Elmer-Dewitt all chimed in with their iPhone sales estimates for the holiday quarter. And as usual, the forecasts varied.

Coming in at the low end, eyeing sales of 25 million, was Gabelli analyst Hendi Susanto. At the high end, projecting 35 million units sold, were such analysts as BTIG's Walter Piecyk, Asymco's Horace Dediu, and Robert Paul Leitao from Posts at Eventide.

Piecyk revealed his thoughts last week, projecting that out of Apple's record 35 million iPhones, almost 40 percent, or between 13 million and 14 million, were sold in the U.S. alone. Canaccord Genuity analyst Michael Walkley came in lower with an estimate of 30.5 million.

Though all the analysts questioned believe it was a blockbuster quarter for Apple, why the disparity in estimates?

Elmer-Dewitt tried to shed some light on that topic by distinguishing between professional financial analysts and "independent" analysts, e.g, bloggers, enthusiasts, and individual investors.

The consensus among the 22 Wall Street analysts came in at 29.74 million, a rise of 83 percent from 2010's final quarter. But the average among the 15 independent analysts hit 33.42 million units, a jump of almost 106 percent from the prior year's quarter.

To answer why pros and independents differ, Elmer-Dewitt pointed to a revealing column by Asymco's Dediu, in which Dediu claimed that Wall Street analysts sometimes keep their estimates on the low side so that if the actual numbers are higher, the stock goes up.

But so-called independents have no such vested interest and therefore strive to be as accurate (or perhaps optimistic) as possible.

Professional analysts might argue with Dediu's theory, but Elmer-Dewitt pointed out that the independents typically are closer than the pros at hitting the mark.

At the end of the day, they're all looking into their crystal balls trying to come up with the numbers. And although it's a given that the iPhone 4S has been a huge hit (Elmer-Dewitt believes it may account for more than half of Apple's sales last quarter), we won't know the actual figures until the company releases its quarterly results on January 24.



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Monday, January 16, 2012

Sony PlayStation devices hit 6.5 million unit sales over holidays

(Credit: Sony)
Sony had a strong showing during the busy holiday shopping season, the company announced last night.


Between November 21 and January 5 in Japan and Asia, and November 21 and December 31 in North America, the company sold 6.5 million PlayStation hardware units worldwide. That figure takes into account sales of the PlayStation 3, PlayStation Vita, PlayStation Portable, and PlayStation 2.

PlayStation 3 sales were especially strong, hitting 3.9 million units worldwide during the shopping season. Sony also announced that it sold 500,000 units of its new portable, the PlayStation Vita, across Japan and Asia. And although that device is replacing Sony's PSP, the company said that the last-generation portable was still able to reach 1.6 million unit sales during the shopping season.

Although Sony didn't break out PlayStation 2 sales, some simple math reveals that the company likely sold about 500,000 units of the console. That's especially impressive, considering Sony launched the PlayStation 2 over 11 years ago. Its longevity is rare in the gaming world.

But for now, Sony's focus is on the PlayStation 3. And on that front, the company seems especially bullish, saying that its strong holiday sales have helped keep it on pace to hit its annual sales target of 15 million units. To put that figure into perspective, Sony sold 14.3 million PlayStation 3 units during its previous fiscal year, and 13 million units the 12-month period before that.

That said, Sony isn't necessarily out of the woods. The PlayStation 3 is still being outsold by the Xbox 360 each month in the U.S., and there is little chance of that changing anytime soon. Plus, with Nintendo launching the Wii U later this year, there's a strong possibility Sony could find its console sales start to slump as consumers shift their spending to the Wii U.

But luckily for Sony, as it showed yesterday at its CES press conference, the company is about more than just video games. However, it did take some time to reconfirm one important detail to gamers: its PlayStation Vita will be launching in the States on February 22.




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Wednesday, January 4, 2012

Price cut saves 3DS: 4 million sold in U.S. in 2011

(Credit: Nintendo)

After getting off to an inauspicious start, the Nintendo 3DS reversed its fortune by the end of 2011.
Nintendo announced today that it sold 4 million 3DS units in the U.S. last year, helping it to edge out total sales of the regular DS family of devices, which hit 3.4 million during the period. According to Nintendo, the handset, which launched in the U.S. in March, outpaced Wii sales during its first nine months on American store shelves.
Just months ago, there was no telling how the 3DS would survive an inordinately difficult U.S. market. In July, Nintendo announced that it sold only 710,000 3DS units worldwide during the three-month period ended June 30. What's worse, just 110,000 of those units were sold in the U.S.
Nintendo announced at the time that it was cutting its 3DS price from $249.99 to $169.99 in an attempt to motivate "anyone who was on the fence about buying a 3DS" to finally dole out cash for the portable. The move worked. In August--the same month Nintendo cut the 3DS' price--sales were up a whopping 260 percent in the U.S.
But Nintendo's 3DS troubles have gone far beyond just sales. As Nintendo chief Satoru Iwata said back in April, his company is having an extremely tough time trying to sell customers on a technology that displays 3D content without the need for special glasses.
"The value of 3D images without the need for special glasses is hard to be understood through the existing media," Iwata said during a financial results briefing. "However, we have found that people cannot feel it just by trying out a device, rather, some might even misestimate it when experiencing the images in an improper fashion. This makes it more important to give people more opportunities for appropriate experiences of glassless 3D images."
Plus, there's the issue of smartphones. Currently, devices like Apple's iPhone or the countless Android-based smartphones on the market support application stores that come with mobile games. Many of those titles are both compelling and cheap. Even better, they're running on devices that can do much more than the 3DS, including, well, making phone calls.
Consumers have grown so fond of playing games on their smartphones that between 2009 and 2011, Nintendo's portable game software revenue market share dropped from 70 percent to 36 percent. Android and iOS smartphones, meanwhile, saw their market share jump from 19 percent to 58 percent.
So, what does 2012 look like for the 3DS? Nintendo is optimistic. The company plans to launch new Mario Party, Pokemon, and Kid Icarus titles this year, and it'll get some help from third-party developers with Resident Evil Revelations and Metal Gear Solid 3D: Snake Eater.
The only question is, will Nintendo be able to fend off the continuing smartphone onslaught?


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