Showing posts with label hardware. Show all posts
Showing posts with label hardware. Show all posts

Monday, August 13, 2012

Gaming industry suffers tough July as hardware, software slumps

The game industry generated $548.4 million in the U.S. last month, down 20 percent compared with the $686.3 million generated in July 2011. 


The Xbox 360 is still leading the console market.(Credit: Microsoft)

The video game industry had a tough July, new data from research firm NPD has revealed.

During the month, total video game sales across the U.S. hit $548.4 million. That figure, which includes hardware and physical software sales, was down 20 percent compared with the same period last year when the industry hit $686.3 million in revenue.

It was a similarly bad story for the gaming hardware market, which saw revenue fall by 32 percent to $150.7 million. According to NPD analyst Anita Frazier, every console saw sales decline year over year last month. Only the Nintendo 3DS portable was able to increase its unit sales over the year. Neither Nintendo nor NPD would divulge the 3DS' unit sales, but the Mario maker said in a statement that sales were up 44 percent compared with July 2011.

Despite a rough July, Microsoft was quick to tout its 203,000 unit sales during the month. According to the company, that tally helped it reach the top spot in console unit sales for the 19th consecutive month. Microsoft owned 49 percent of the console market last month.

On the software side, sales were down 23 percent to $278.2 million. According to NPD, NCAA Football 13, Lego Batman 2: DC Super Heroes, and The Amazing Spider-Man nabbed the top three spots. Just Dance 3 and Batman Arkham City took the fourth and fifth spots, respectively.

Although the physical side of the market was a bit sluggish, gamers still spent boatloads of cash last month on digital transactions. According to NPD, $439 million was spent in July on add-on game downloads, full titles, subscriptions, and other digital services. Along with the $117 million spent on used games and rentals, a total of $1.1 billion was spent during the month.


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Friday, December 30, 2011

Adobe Flash 10.1 with GPU hardware acceleration sustain now that accessible



Adobe has legally begun serving up Flash Player10.1 on its download pages. This shall be the first runtime deliver of the Open Screen Project, which aims at enabling consumers to “engage with rich internet experiences seamlessly crossways any device, anywhere”. It is an industry-wide initiative, led by Adobe and backed by other industry leaders. Flash Player 10.1 hit the deliver Candidate status a pair of months past and the upgrade brings with it sustains for hardware acceleration of video content.



The new Flash Player is estimated to consist sustain for hardware decoding of H.264 encoded flash video content on supported GPUs. Many of the current GPUs from AMD ATi as well as NVIDIA and Intl shall sustain hardware-accelerated Flash content. Also supported is the Broadcom Crystal HD chipset well-liked in netbooks.The new flash player also includes many new qualities targeting mobile devices such as use of virtual keyboards in case of touchscreens and multitouch and gesture sustain.. Ther eis also a new sleep mode which helps compact CPU load and battery consumption on mobile devices.
The new version is presently accessible on multiple platforms excluding for Mac. Mac users shall require waiting for the upcoming “Gala” update to get hardware acceleration support. Windows and Linux users can go get Adobe Flash Player 10.1 here.

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